Souls for the Taking book cover

Three strangers. One cursed treasure. And something ancient stirring in the dark.


When their caravan is slaughtered on the Trade Way, Velsaya the sharp-tongued sorceress, Horngrim the pragmatic Dalesman, and Gloth the cynical dragonborn steal what everyone else died for: forbidden pages inscribed by a dark goddess, whispering revelations never meant for mortal eyes.


Secrets that could shatter kingdoms. Knowledge half of Faerûn would kill to claim—and the other half would kill to destroy.


Now the Xanathar’s agents are hunting them. Mercenary death-squads. Soul-harvesting night hags. And worse things that wear the shapes of men. The three survivors have one choice: trust each other or die alone.


But something far older is watching. Something that has been dead for centuries—and sees them not as prey, but as the instruments of its return.

Coming Soon to the Dungeon Master’s Guild


Dreams are vanishing in the Lower City of Baldur’s Gate — not stolen by common thieves, but by something far more sinister.

As a merchant forgets their first coin and a bard their most beloved song, the adventurers feel their own memories slipping away.

Deep beneath Bloomridge lies the Dream Engine, consuming lost hopes and forgotten melodies. Now the adventurers must track the enigmatic Borrower through reality-warped streets, where fog conceals terrible truths. But the greatest challenge isn’t finding these stolen dreams—it’s deciding wther they should be returned at all.

An Adventure for 1st Level Characters

Coming Soon to the Dungeon Master’s Guild